NATS
Numbers and Misc Fun Facts
Each
year I take a look at the scores from NATS and find what percentage of bbs that
go on the water make holes in the other fleet’s ships. I find the hit
percentage by taking the units for the ships and subtracting 1 or 1/2 units for
each ship’s pump. I adjust for people who sank in the first sortie. Then I take
that number as the Gun Units and multiplied it by 100 to get the total bbs that
could be shot. Then I add up the number of holes and divide by bbs. I do not
have the number of bbs left in captain’s guns at the end of each sortie or when
they sink. I guessed that for every 100 bbs that could get shot only 75 did get
shot. This year the Allies were outnumbered in ships and in even more
outnumbered in guns. This created a target rich environment. The Allies ended
the week with a higher percentage of hits then the Axis 17.1% to 12.5%. For the
week the Axis had 137 more gun units (13,700 more bbs)
on the water then the Allies. Even with
this large disadvantage the Allies were able to keep the battles close enough
to give the Axis a very close NATS. The number of holes made
by each fleet were also very close. The Axis had a total score of
2989-337-706 (4032 total). While the Allies had 3012-321-890 (4223 total).
In
the “Hug n Slug” small fleet battle on Wednesday the No Flag fleet shot an
incredible 63.1%. Most of this damage was done to the Hood, as that ship took a
stern gun pounding for 222 aboves.
Every
year I give Chris Kessler a hard time for the small number of hits he takes
during NATS. His first two years he used the same hull skin and had a total of 52-9-17.
He only took damage in five of the ten battles he participated in. All of NATS
2004 he took 11-0-0. This year Chris got into the furball
a little more often taking 63-7-20, passing his total from the past two NATS.
The
most aboves taken in a fleet battle (Not counting the
Hood’s 222) were 164 by Wade’s Bismark and 135 by
Brian Kohler’s Vandgaurd. The most ons go to
In
the battle of the future stars Nathaniel Goodson (
Once
again history repeats itself as the
There
were a lot of cruisers running around in campaign this year. Tuesday something
strange must have happened to them as five of them sunk. I saw two of the
The
“World Series of NATS” was tied with each fleet winning four battles.
The
1530 point difference in the NATS score was the amount of damage taken by 47
ships in fleet battles. Twelve ships took twice that damage. In the Monday
afternoon battle Ty took almost three times that in damage. How close is 1530
points? That’s 153 aboves or 62 ons or 31 belows, seven allied ships took more
bellows then that in a battle. Thirteen targets knocked down in campaign would
make up 1530 points (The Axis kept 8 standing). One Class 10 return convoy run
is worth 2000 points. A Class 10 sink is worth 1500. The return convoy run of a
Class 8 is worth 1600 points. Getting your ship stuck under a dock and sunk is
worth 1400 points.
Out
of the 38 sinks in fleet battles 11 were in the first sortie. Of these 11 sinks
8 ships sank with very little damage. Leaving only 3 ships to sink from combat
damage in the first sortie. Ten ships sank in the 2nd sortie with
low damage totals, including a few withdrawals. This leaves us with 20 sinks
from combat damage and 18 from systems failures, most likely a pump. I’m sure
that a few of the 20 sinks from combat damage had that damage caused by another
system failing (Drive or rudder). The Allies lost at least 11 ships (50 units)
with suspected systems failures and the Axis lost 7 ships (26 units). Once
again if all of your systems work and the captain does not do anything stupid (Leaving
a pump off, getting beached) you will stay afloat. This difference in
reliability was easily the difference in the Axis victory at NATS.