NATS 2002 & 2003 Hit %
Being
someone who loves numbers (Must come from my love of baseball) I was wondering
how many of my BBs should hit their target. I had just built my first
battleship and was battling against Andy & Grant Dahl in a 2 on 1. We did
this battle three different weekends. After the first weekend I was very disappointed
in the performance of my ship and my marksmanship. I was only hitting with 8.5%
of my shots and thought I should be at 40-50%. My ship and marksmanship did get
better, after the third battle my hits were at 19.8%. But I still thought that
I should be a lot higher. So, I found the scores Steve R. had sent me for 2002
and started to look at them and figure out the hit percentage for each fleet. I
was surprised at what I found. The total hit percentage was only 14.9%.
Now
you have to know that I had to do some guess work to get to that number. I took
the units for the ships and subtracted 1 unit for each ship’s pump. Then I took
that number as the Gun Units and multiplied it by 100 to get the total BBs that
could be shot. Then I added up the number of holes and divided. I’m sure some
of the ships had a ˝ unit pump, so this means I have a few too many BBs in the
calculations already. I also did not have the info on who sunk in the first
sortie and I did not have the number of BBs left in captain’s guns at the end
of each sortie. This gives me even more BBs that did not get shot and should
not be part of the hit percentage. So, I guessed that for every 100 BBs that
could get shot only 75 did get shot. As you can see the Allies had an 18.4%
rate and the Axis had an 11.8% rate. The best battle was by one fleet was
20.5%. Night battle was 3.7% for the Axis and 5.6% for the Allied.
Of
course this peaked my curiosity and I got the scores from Tim K. for 2003. This
data was a little bit more accurate as I had information on who sunk in the
first sortie. I do not think that there were any ships that had a ˝ unit pumps
this year. I though that there was more damage at NATS this year. In 2002 the
ships were spread all over the big pond and there were separate battles in the
little pond. In Perry the battling seamed to be closer to shore and in a
smaller area, until the chasing started. I thought that the hit percentages
would be higher this year, and they were.
The
Allied fleet only improved 1% but he Axis fleet was up 6%. All of the Axis 2002
rookies must have improved their shooting in their new battleships. I also
think the fast/slow fleet set up let the slow ships get in more shots and not
come off the water with lots of BBs in their guns. The total holes for the
Allied fleet were close to the same as last year, but the Axis saw a big drop
in aboves and a big increase in bellows & ons. This would seam to follow
the change in the type of ships at this years NATS for the Allies. They had
only two cruiser this year and six last year and had more “Haymaker” ships in
2003 6 vs 1.
This
year the best fleet percentage was Monday afternoon the Axis slow fleet with
22.7%. The worst fleet battle was the Axis fast fleet Monday afternoon at 8.3%.
Night battle was 14.3% almost a 10% increase!
The
one on one and small fleet battles fell a little below the rest of the scoring
at 13.7%. Though Tim B. & Chris A. hit 31.2% against Chris P., Andy &
Grant Dahl, of course both Andy & Grant sank with a lot of damage. Just
looking at these two NATS it seams that an average battler will hit 16.8% of
the time. So keep track of your hit percentage and see if you improve, over
time you should.
Now
for some useless information you can use to confuse your wife. Most of you know
that Fluegel was the most damaged (13,130), but did you know that Dave Au was
the most damaged Allied (10,730) and never sank. Not only was Fluegel the most
damaged but he also had the most patching to do 438/86/114 for a total of 638
holes. While Don Cole was the Allied that sniffed to most dope fumes 400/34/79
for a total of 513. The two battlers with the most free time during NATS were
Chris Kessler 41/17/9 67 total and Luis Gomez